Volley学习第二篇-缓存流程

前文概要

上篇说道Volley初始化的时候需要创建一个RequestQueue消息队列,下面就来看看这个RequestQueue.

RequestQueue

是一个队列管理器,里面维护了两个队列—CacheQueueNetowrkQueue.

Volley类里面的newRequestQueue方法中调用了队列的start()方法,就从这个方法入手.

public void start() {
    stop();  // Make sure any currently running dispatchers are stopped.
    // Create the cache dispatcher and start it.
    mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
    mCacheDispatcher.start();

    // 这里默认创建4个线程
    // Create network dispatchers (and corresponding threads) up to the pool size.
    for (int i = 0; i < mDispatchers.length; i++) {
        NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                mCache, mDelivery);
        mDispatchers[i] = networkDispatcher;
        networkDispatcher.start();
    }
}

这里创建了1个CacheDispatcher和4个NetworkDispatcher.CacheDispatcher和4个NetworkDispatcher都是继承了Thread的两个线程,一个是缓存线程,另一个是网络线程.

其中DEFAULT_NETWORK_THREAD_POOL_SIZE中定义了网络线程的个数,可以根据不同的cpu核数来自定义开多少个网络线程(线程数 = cpu核数 * 2 + 1).

CacheDispatcher缓存线程的流程

它继承了Thread,所以只需要看它的run()方法就好了.

while (true) {
    try {
        // Get a request from the cache triage queue, blocking until
        // at least one is available.从缓存队列中不停的取出request,直到队列中只有一个请求的时候阻塞
        final Request request = mCacheQueue.take();
        request.addMarker("cache-queue-take");

        // If the request has been canceled, don't bother dispatching it.
        if (request.isCanceled()) {
            request.finish("cache-discard-canceled");
            continue;// 请求取消就不读缓存了
        }

        // Attempt to retrieve this item from cache. 从缓存中获取缓存信息的实体
        Cache.Entry entry = mCache.get(request.getCacheKey());
        if (entry == null) {
            request.addMarker("cache-miss");
            // Cache miss; send off to the network dispatcher.
            mNetworkQueue.put(request);// 缓存木有,将请求添加到网络请求队列
            continue;
        }

        // If it is completely expired 过期, just send it to the network.
        if (entry.isExpired()) {
            request.addMarker("cache-hit-expired");
            request.setCacheEntry(entry);
            mNetworkQueue.put(request);// 缓存过期,添加到网络请求队列
            continue;
        }

        // We have a cache hit; parse its data for delivery back to the request.
        request.addMarker("cache-hit");
        // 解析网络数据  这个是由请求对象request来解析的
        // 文档中说道:request对象负责请求和解析网络请求
        Response<?> response = request.parseNetworkResponse(
                new NetworkResponse(entry.data, entry.responseHeaders));
        request.addMarker("cache-hit-parsed");

        if (!entry.refreshNeeded()) {// 缓存是否需要刷新
            // Completely unexpired cache hit. Just deliver the response.
            mDelivery.postResponse(request, response);// 无需刷新,直接分发
        } else {
            // Soft-expired cache hit. We can deliver the cached response,
            // but we need to also send the request to the network for
            // refreshing.
            request.addMarker("cache-hit-refresh-needed");
            request.setCacheEntry(entry);// 更新缓存

            // Mark the response as intermediate.// 中间  媒介
            response.intermediate = true;

            // Post the intermediate response back to the user and have
            // the delivery then forward the request along to the network.
            mDelivery.postResponse(request, response, new Runnable() {
                @Override
                public void run() {
                    try {
                        mNetworkQueue.put(request);
                    } catch (InterruptedException e) {
                        // Not much we can do about this.
                    }
                }
            });
        }

    } catch (InterruptedException e) {
        // We may have been interrupted because it was time to quit.
        if (mQuit) {
            return;
        }
        continue;
    }
}

缓存的主体流程就在这个死循环里面,Volley的dispatcher的原理和Handler里面的looper的原理非常相似.

读取缓存分发到主线程

Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");

if (!entry.refreshNeeded()) {
    // Completely unexpired cache hit. Just deliver the response.
    mDelivery.postResponse(request, response);
} else {
    // Soft-expired cache hit. We can deliver the cached response,
    // but we need to also send the request to the network for
    // refreshing.
    request.addMarker("cache-hit-refresh-needed");
    request.setCacheEntry(entry);

    // Mark the response as intermediate.// 中间  媒介
    response.intermediate = true;

    // Post the intermediate response back to the user and have
    // the delivery then forward the request along to the network.
    mDelivery.postResponse(request, response, new Runnable() {
        @Override
        public void run() {
            try {
                mNetworkQueue.put(request);
            } catch (InterruptedException e) {
                // Not much we can do about this.
            }
        }
    });
}

详解

request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));`

entry.data是缓存的原始的byte数组,将byte数组响应头封装成一个NetworkResponse对象(Volley里面的网络响应的统一对象).
parseNetworkResponse()方法将NetworkResponse对象解析成Response供各种泛型的转换.

mDelivery.postResponse(request, response);

mDelivery对象时在CacheDispatcher的构造方法的时候赋值的,往上找找RequestQueue中的start()方法中mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);

继续找

public RequestQueue(Cache cache, Network network, int threadPoolSize,ResponseDelivery delivery) {
    mCache = cache;
    mNetwork = network;
    mDispatchers = new NetworkDispatcher[threadPoolSize];
    mDelivery = delivery;
}

还找

public RequestQueue(Cache cache, Network network, int threadPoolSize) {
    this(cache, network, threadPoolSize,
            new ExecutorDelivery(new Handler(Looper.getMainLooper())));
}

看mDelivery就是new ExecutorDelivery(new Handler(Looper.getMainLooper()))

ExecutorDelivery中构造方法中有一个非常重要的一行

public ExecutorDelivery(final Handler handler) {
    // Make an Executor that just wraps the handler.
    mResponsePoster = new Executor() {
        @Override
        public void execute(Runnable command) {
            handler.post(command);
        }
    };
}

handlerrunnable对象post出去,而handler是通过Looper.getMainLooper创建的,这样就是通过我们用主线程创建的Handler将响应发送到主线程中了.

至此,Volley缓存的读取/分发就完成了.

总结


官方图解中的绿色的那部分—缓存线程的流程就结束了.

后面我会慢慢肥西网络线程相关的东西.